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PVP Warden Pulls/Heals

| eso, pvp, gaming

The basic strategy for the build is:

  • use Rushing Agony + Stampede to charge in and pull enemies together
  • use Turn Evil and Permafrost to hold them all in place while the team ulti-dumps on them
  • swap to backbar and heal through the counterattack

Overview

Here's a Superstar shot of everything put together

Warden Superstar

Skills

Frontbar - close the gap and snare

The front-bar is all about closing the gap and snaring.

Warden Frontbar

Skill duration rationale
Reverse Slice instant AoE Execute
Stampede instant Procs Rushing Agony; gap-closer
Deep Fissure 3s, 9s Burst; debuff enemies resistance by ~6K
Forward Momentum 40s +20% damage; minor endurance; 4s snare immunity
Turn Evil 20s 2s fear; reduce damage by 5%; minor endurance
Dawnbreaker 6s Burst; DoT; 2s stun!

Backbar - keep team alive through the burst

The back-bar is all about heals and damage resistances. Permafrost keeps enemies in place so your team can finish them off, and applies the chilled effect which is helpful for Occult Overload.

Warden Backbar

Skill duration rationale
Expansive Frost Cloak 20s Buff everyone's resistances by ~6K
Soothing Spores Instant AoE heal; unaffected by Negate
Echoing Vigor 16s AoE HoT; unnaffected by Negate
Polar Wind 10s Burst Heal + HoT; magicka based; scales off of max health
Deceptive Predator 6s +30% speed; 4s snare immunity; minor evasion while slotted
Permafrost 12s -70% enemy movement; 1700dps; -10% damage for team; applies chilled status

Depending on your play style

  • Turn-Evil could be replaced by Arctic Blast
  • Soothing Spores could be swapped for Lotus Blossom
  • Several of these skills could be changed for their alternate morphs: Northern Storm, Resolving Vigor, Rally, Ice Fortress, Bird of Prey, Arctic Blast, Subterranean Assault, etc

I've tried to choose skills that focus on snaring enemies and keeping myself and the team alive.

Combos

You want to set yourself up by making sure Forward Momentum and Expansive Frost Cloak are up and then if you've got enough ultimate use Permafrost, otherwise go for the Dawnbreaker combo.

Combo 1 - Permafrost/Turn-Evil

  1. Permafrost - 12s
  2. Deep Fissure - 3s, 9s
  3. Stampede
  4. Turn Evil - 2s
  5. Reverse Slice

Combo 2 - Dawnbreaker

  1. Deep Fissure - 3s, 9s
  2. Stampede
  3. Dawnbreaker
  4. Reverse Slice

Equipment

  1. Rush of Agony - sharpened Maul (frontbar)
  2. Sword & Board (backbar)
    1. Mara's Balm - survivability
    2. Rallying Cry - great team option
  3. Monster Set
    1. Magma Incarnate - resource recovery + team support
    2. Immolator Charr - 10s cc immunity when put below 50% health
    3. Bloodspawn - quick follow-up dawnbreakers
  4. Markyn Ring of Majesty
  • heavy: head, chest, legs (monster + mara's balm)
  • medium: shoulders, hands, feet (monster + agony)
  • light: belt (trainee)
  • enchants: reinforced (chest), 3 x well-fitted, 3 x sturdy

Champion Points

Some important slottables for this build:

  • Swift Renewal
  • Ironclad
  • Master-at-Arms
  • Occult Overload
  • Celerity

Food / Jewelry / Enchants

Because we're doing a lot of healing we're focusing on max stats. Therefore, Longfin for food and Stam recovery for jewelry enchants.

The HoT from Polar Wind scales off of your Health pool. Echoing Vigor and Soothing Spores scale off your offensive stats.

Note: you can make a good argument for focusing on Weapon Damage and using Jewels of Misrule; I just didn't do it that way :)

Targets

  • health: ~32K
  • stamina: ~28K
  • magicka: ~20K
  • off-pen: ~10K
  • stam-recovery: ~1750

Other things

  • Warden's Maturation passive is awesome: "When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds."
  • I love Orc with this build - every bonus helps out
  • Adding at least one Swift trait really helps with chasing enemies down and out-positioning them throughout the fight
[Updated] 2022-12-28: