PVP Warden Pulls/Heals
The basic strategy for the build is:
- use Rushing Agony + Stampede to charge in and pull enemies together
- use Turn Evil and Permafrost to hold them all in place while the team ulti-dumps on them
- swap to backbar and heal through the counterattack
Overview
Here's a Superstar shot of everything put together
Skills
Frontbar - close the gap and snare
The front-bar is all about closing the gap and snaring.
Skill | duration | rationale |
---|---|---|
Reverse Slice | instant | AoE Execute |
Stampede | instant | Procs Rushing Agony; gap-closer |
Deep Fissure | 3s, 9s | Burst; debuff enemies resistance by ~6K |
Forward Momentum | 40s | +20% damage; minor endurance; 4s snare immunity |
Turn Evil | 20s | 2s fear; reduce damage by 5%; minor endurance |
Dawnbreaker | 6s | Burst; DoT; 2s stun! |
Backbar - keep team alive through the burst
The back-bar is all about heals and damage resistances. Permafrost keeps enemies in place so your team can finish them off, and applies the chilled effect which is helpful for Occult Overload.
Skill | duration | rationale |
---|---|---|
Expansive Frost Cloak | 20s | Buff everyone's resistances by ~6K |
Soothing Spores | Instant | AoE heal; unaffected by Negate |
Echoing Vigor | 16s | AoE HoT; unnaffected by Negate |
Polar Wind | 10s | Burst Heal + HoT; magicka based; scales off of max health |
Deceptive Predator | 6s | +30% speed; 4s snare immunity; minor evasion while slotted |
Permafrost | 12s | -70% enemy movement; 1700dps; -10% damage for team; applies chilled status |
Depending on your play style
- Turn-Evil could be replaced by Arctic Blast
- Soothing Spores could be swapped for Lotus Blossom
- Several of these skills could be changed for their alternate morphs: Northern Storm, Resolving Vigor, Rally, Ice Fortress, Bird of Prey, Arctic Blast, Subterranean Assault, etc
I've tried to choose skills that focus on snaring enemies and keeping myself and the team alive.
Combos
You want to set yourself up by making sure Forward Momentum and Expansive Frost Cloak are up and then if you've got enough ultimate use Permafrost, otherwise go for the Dawnbreaker combo.
Combo 1 - Permafrost/Turn-Evil
- Permafrost - 12s
- Deep Fissure - 3s, 9s
- Stampede
- Turn Evil - 2s
- Reverse Slice
Combo 2 - Dawnbreaker
- Deep Fissure - 3s, 9s
- Stampede
- Dawnbreaker
- Reverse Slice
Equipment
- Rush of Agony - sharpened Maul (frontbar)
- Sword & Board (backbar)
- Mara's Balm - survivability
- Rallying Cry - great team option
- Monster Set
- Magma Incarnate - resource recovery + team support
- Immolator Charr - 10s cc immunity when put below 50% health
- Bloodspawn - quick follow-up dawnbreakers
- Markyn Ring of Majesty
- heavy: head, chest, legs (monster + mara's balm)
- medium: shoulders, hands, feet (monster + agony)
- light: belt (trainee)
- enchants: reinforced (chest), 3 x well-fitted, 3 x sturdy
Champion Points
Some important slottables for this build:
- Swift Renewal
- Ironclad
- Master-at-Arms
- Occult Overload
- Celerity
Food / Jewelry / Enchants
Because we're doing a lot of healing we're focusing on max stats. Therefore, Longfin for food and Stam recovery for jewelry enchants.
The HoT from Polar Wind scales off of your Health pool. Echoing Vigor and Soothing Spores scale off your offensive stats.
Note: you can make a good argument for focusing on Weapon Damage and using Jewels of Misrule; I just didn't do it that way :)
Targets
- health: ~32K
- stamina: ~28K
- magicka: ~20K
- off-pen: ~10K
- stam-recovery: ~1750
Other things
- Warden's Maturation passive is awesome: "When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds."
- I love Orc with this build - every bonus helps out
- Adding at least one Swift trait really helps with chasing enemies down and out-positioning them throughout the fight